Resumé
I always like to keep myself busy with either personal projects or help out friends. The following text will reflect my education and work experience.
Education
- Serious Games Master Programme – 2009-2010
- Computer Game Developement – Graphics – 2005-2009 – Bachelor’s Degree
- Computer Game Developement – Design – 2004-2005
Work Experience
- theSoil – 3D Artist – 2009-2010 (outsourced to Junebud AB and Upper First)
- SköSex – Club & Pub Personnel (Bartender, Bouncer, Wardrober…) – 2009-2010
- Skogsvikens Hotell och Pensionat AB – Cleaner – 2008
- Ventelo AB – Customer Service – 2007
Achievements
- BAFTA Ones To Watch Award 2011 – Winner!
- Dare to be Digital 2010 – Twang! – Winner!
- Dare to be Digital 2010 – Twang! – Audience Award
- Swedish Game Awards 2010 – Garbage Game – Nominated for Best Serious Game
Projects
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+ 2011, Smartcaze Commercial
- Description: 3D render and post-production based on requests.
- Duration: less than 1 week
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+ 2010-2011, SolveIt (3D game – XNA) – Artist
- Work: All art, from concept to promotional material.
- Duration: 3 months
- Team size: 2; 1 Artist, ½ Designer, ½ Programmer
-
+ 2010, Twang! (3D game – XNA) – Artist
- Work: AD, Concepts, Textures, GUI, Menues, Particles and Promotional material.
- Duration: 10 weeks
- Team size: 5; 2½ Artists, 1½ Designer, 1½ Programmer,
-
+ 2010, The Piano Game (2D game – Game Maker)
- Work: Created by me with Game Maker. Two different art styles done for the sake of a test.
- Duration: 3 weeks
-
+ 2009-2010, Garbage Game (2D game – XNA) – Artist
- Work: All art from concept to animation except for the particle effects.
- Duration: 4 months, 1-3 days a week
- Team size: 2; 1 Artist, 1 Programmer
-
+ 2009, Gabriel Glömmer (Video) – Artist
- Work: Most art from modelling to rendering (exceptions from 2 characters that were already complete, and most animations). Based on Ulf Löfgren’s children’s book Gabriel Glömmer, therefore in that art style.
- Duration: 3 months
- Team size: 2; 1 Artist, 1 Sound/Music Artist
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+ 2008, Adderas Hemligheter (2D game – Game Maker) – Artist
- Work: All art, from concepting to pixel-animation.
- Duration: 3 months, 1-2 times a week.
- Team size: 4; 2 Designers, 1 Programmers, 1 Artist
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+ 2008, Aether (3D game – Ogre) – Artist
- Work: Concepting, Modeling, Texturing, Promo
- Duration: 10 weeks
- Team size: 10; 4 Designers, 2 Programmers, 4 Artists
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+ 2007, Bombcore (2D game – DirectX) – Artist
- Work: 2D Sci-Fi background & Foreground, Menues, GUI
- Duration: 5 weeks
- Team size: 8; 3 Designers, 2 Programmers, 3 Artists
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+ 2006, Bike & Die (3D game) – Designer/Artist
- Work: Design, Leveldesign, Communiactor, Level Art
- Duration: 5 weeks
- Team size: 8; 2½ Designers, 3 Programmers, 2½ Artists






